Researcher
Program/Areas of Interest
- Mixed Methods Research
- Computational Thinking
- Out of School Time
Biography
Mr. Santiago Gasca works on a range of research and evaluation projects at ³ÉÈË¿ì²¥ with SEEC, CSR, and EdGE. As a former residential counselor for teens and young adults, Santi is especially interested in character development and resilience, particularly pertaining to youth STEM educational engagement in informal settings. Santi is the chair of ³ÉÈ˿첥’s Institutional Review Board (IRB).
Education
- Tufts University, M.A. Child and Human Development
Associations
- American Education Research Association
- American Evaluation Association
Honors & Awards
- Cadre Fellow
Highlighted Publications
Puttick, G., Drayton, B., & Gasca, S. (2022) “Innovate to Mitigate: Analysis of student design and rationale in a crowdsourcing competition to mitigate global warming.” International Conference of the Learning Sciences Annual Proceedings 2022.
Drayton, B., Puttick, G., & Gasca, S. (2022) Poster—”Innovate to Mitigate: Analysis of student design and rationale in a crowdsourcing competition to mitigate global warming.” International Conference of the Learning Sciences Annual Proceedings 2022.
Drayton, B., Puttick, G., & Gasca, S. (2022) “Innovate to Mitigate: Microgenesis of student design and rationale in a crowdsourcing competition to mitigate global warming.” AERA Annual Meeting, San Diego, CA.
Boulden, D. C., Wiebe, E., Aksit, O., Mutch-Jones, K., Gasca, S., Dorsey, C., Reichsman, F., Lester, J., & Lord, T. (2019, April). Instructional orchestration with digital games: Influences on students’ learning experiences. Paper presented at the annual meeting of the American Educational Research Association, Toronto, Canada.
Mutch-Jones, K., Gasca, S., Pallant, A., Lee, H-S. (2018). School Science and Mathematics, 118(5), 141-201.
Rowe, E., Asbell-Clarke, J., Cunningham, K. & Gasca, S. (2017, October). Assessing implicit computational thinking in Zoombinis gameplay: Pizza Pass, Fleens, and Bubblewonder Abyss. Poster to be presented at the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Amsterdam.